Aug 18, 2007, 07:17 PM // 19:17
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#1
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Lion's Arch Merchant
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Attunement
Please just take the suggestion in mind and no more rant comments. I just suggested a change in a skill I find plays a valuable role in being an ele that counters are becoming more and more common for, but not alternatives, and perhaps a slight change in energy storage.
Yet this is not an option. All I wanted was for a agreement or a disagreement saying it's fine if managed right. Not all this "learn to play" or "you suck" or "PING YOUR BUILDx10000000" crap. It's not really about my build in the end if you pay attention. Just please don't bother posting a reply and let this die. I wont bother to suggest anything here again if people are just going to put me down as though I haven't beaten all 3 games, as though I haven't entered GvG tournaments, as though I picked up the game yesterday.
Heard this mentioned a lot in game but when I searched the forums I couldn't find anything like it, hope I didn't just do a poor job of that.
Attunement I feel is the Elementalists greatest weakness, one that can not be avoided. Easy to interrupt, easy to strip, not so easy to go without. I understand it's use in helping any profession use Elementalist skills but to be honest if your going to need to spam 25 energy spells I hope your already an Elementalist. Didn't have much of an issue with this until factions and nightfall came out, with areas crawling with interrupts and enchantment strips with daze. When attunement wears off, is stripped, or interrupted, whichever happens first, even with the petty "...if target foe is suffering from X you gain X energy.." when you have spells that cost up to 25 theres only so many you can get out before getting 10 energy isn't even enough to keep it up.
I don't see why you cant just make energy storage similar to rangers expertise, and if you feel the absolute need to take up skill slots to impair Elementalists why not just make it a skill like critical eye? I had a great time playing an Elementalist for over a year but theres only so many times I could be bothered to attune myself and so many builds that can be pulled off due to restraints. If not replace attunements why not let energy storage help benefit your energy management?
EDIT: To clear things up. My argument is not only that attunement is easily countered but that I DO NOT WISH TO USE HALF MY BUILD TO MAINTAIN ANY ENERGY. So stop posting suggestions. My argument is also why energy storage does not help manage energy, not HOW to use skills from it to seeing how any profession can glyph attune.
Last edited by What Now; Aug 20, 2007 at 04:36 AM // 04:36..
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Aug 18, 2007, 08:36 PM // 20:36
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#2
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Wilds Pathfinder
Join Date: Dec 2006
Location: That one place with the trees, mountains and snow
Guild: Ember Power Mercenaries [EMP]
Profession: Me/
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I somewhat agree with you, the Attunement spells need a buff. But what your saying is kind of too extreme for me.
Just give it a 10 second recharge, 1 second casting time and make it last a bit longer. I hate seeing my Attunement spell being removed right after I cast it, it's practicly shutting down an Elementalist in MOST cases.
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Aug 18, 2007, 08:57 PM // 20:57
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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They are fine. Use it better.
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Aug 18, 2007, 09:37 PM // 21:37
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#4
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Attunements are fine the way they are, though I agree that E-storage should have been more like ranger expertise for ele spells. But it's too late for that now and attunes work fine for it.
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Aug 18, 2007, 09:53 PM // 21:53
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#5
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Lion's Arch Merchant
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No it's not too late, if they can still edit necros, rits, and mesmers primary attributes I'm sure they can for eles. Sad point is you don't even need to be an ele, attunement and the glyph manage your energy, all energy storage does is stall how long before you run out with those. Which pretty much makes me wonder what is so great about being a primary ele besides the runes.
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Aug 18, 2007, 09:54 PM // 21:54
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#6
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Wilds Pathfinder
Join Date: Dec 2006
Location: That one place with the trees, mountains and snow
Guild: Ember Power Mercenaries [EMP]
Profession: Me/
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Quote:
Originally Posted by linh
They are fine. Use it better.
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How are we suppose to use it better? As far as I know you can only use a skill one way, sure you could use a cover enchantment but some Elementalist can't afford to sacrifice a skill slot for that.
Quote:
Originally Posted by Kool Pajamas
I agree that E-storage should have been more like ranger expertise for ele spells. But it's too late for that now and attunes work fine for it.
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In the last months Soul Reaping got changed, Fast Casting got changed and Spawning Power got changed, who knows they might change Energy Storage too!
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Aug 18, 2007, 09:55 PM // 21:55
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#7
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Attunement used to be a little stronger and recharge quicker but they nerfed it because of warriors and sassis abusing it in PvP.
Now if they moved the spells to energy storage...
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Aug 18, 2007, 10:05 PM // 22:05
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#8
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by Winterclaw
Attunement used to be a little stronger and recharge quicker but they nerfed it because of warriors and sassis abusing it in PvP.
Now if they moved the spells to energy storage...
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/signed
and put them back to their original state.
~the rat~
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Aug 18, 2007, 10:33 PM // 22:33
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#9
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Frost Gate Guardian
Join Date: Aug 2007
Location: Bran - Romania
Guild: TIGG
Profession: Mo/A
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/signed
If they would reduce the recharge time form 45 seconds to 10 or something like that would be great. Attunements are essential for elementalist...
/cheers
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Aug 18, 2007, 10:47 PM // 22:47
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#10
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Lion's Arch Merchant
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To be honest the idea of moving it to energy storage and actually making it so there is a benefit to being an ele sounds nice to me.
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Aug 18, 2007, 10:54 PM // 22:54
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#11
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Spam less 25 energy skills pl0x?
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Aug 18, 2007, 10:57 PM // 22:57
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#12
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Winterclaw
Attunement used to be a little stronger and recharge quicker but they nerfed it because of warriors and sassis abusing it in PvP.
Now if they moved the spells to energy storage...
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I believe you are talking about conjures. If I saw a warrior running attunement, I'd just laugh at him and ignore him when he uses that hamstorm combo on me...
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Aug 18, 2007, 11:29 PM // 23:29
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#13
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Lion's Arch Merchant
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Quote:
Originally Posted by holymasamune
Spam less 25 energy skills pl0x?
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No, I just don't want one enchantment determining whether I can or can not cast spells. As said before this is not ALWAYS the case but most builds need it. Normal eles can only get 3 meteor showers/rodgorts out with no attunement and their done, or a deep freeze maelstrom and a snare, or a few lightning hammers so it's not all about nuking.
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Aug 19, 2007, 12:06 AM // 00:06
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#14
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Academy Page
Join Date: Apr 2007
Guild: Sacred Forge Knights (SFK)
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I think attunes are fine tbh. In PvE, cast it before you go attack a mob, and have others run in and take the first hits so you're less vulnerable to a strip. If you find yourself in battle without it, carry GOLE (which should be in your build if you're spamming a lot of expensive spells anyway) for a backup. I think it adds the right amount of balance to the ele in PvE.
$0.02
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Aug 19, 2007, 12:12 AM // 00:12
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#15
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by What Now
No, I just don't want one enchantment determining whether I can or can not cast spells. As said before this is not ALWAYS the case but most builds need it. Normal eles can only get 3 meteor showers/rodgorts out with no attunement and their done, or a deep freeze maelstrom and a snare, or a few lightning hammers so it's not all about nuking.
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Because there are no other options for elementalists...
[skill]Energy Boon[/skill][skill]Ether Prism[/skill][skill]Ether Renewal[/skill][skill]Master of Magic[/skill][skill]Mind Blast[/skill][skill]Second Wind[/skill][skill]Ether Prodigy[/skill][skill]Glowstone[/skill][skill]Glowing Gaze[/skill]
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Aug 19, 2007, 12:29 AM // 00:29
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#16
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Wilds Pathfinder
Join Date: Dec 2006
Location: That one place with the trees, mountains and snow
Guild: Ember Power Mercenaries [EMP]
Profession: Me/
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Quote:
Originally Posted by Curse You
Because there are no other options for elementalists...
[skill]Energy Boon[/skill][skill]Ether Prism[/skill][skill]Ether Renewal[/skill][skill]Master of Magic[/skill][skill]Mind Blast[/skill][skill]Second Wind[/skill][skill]Ether Prodigy[/skill][skill]Glowstone[/skill][skill]Glowing Gaze[/skill]
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More then half of which are Elite and Conditional...
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Aug 19, 2007, 01:15 AM // 01:15
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#17
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Lion's Arch Merchant
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Quote:
Originally Posted by Curse You
Because there are no other options for elementalists...
[skill]Energy Boon[/skill][skill]Ether Prism[/skill][skill]Ether Renewal[/skill][skill]Master of Magic[/skill][skill]Mind Blast[/skill][skill]Second Wind[/skill][skill]Ether Prodigy[/skill][skill]Glowstone[/skill][skill]Glowing Gaze[/skill]
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Already talked about the last two, in the face of spamming or high cost spells they matter little to none with the 10/25 energy needed. Exhaustion and side effects? Why don't the other professions have things like this to further set them back? Like warriors adrenalin limit is lowered if certain skills are used.
Oh and thanks, just what I need, another enchantment to be stripped, another slot to waist with neither defense of offense but just to simply be. Because as I understand eles do not fall behind at the fact, because you know the stances warriors and rangers need to keep up for their primary attributes to be worth it, oh wait, they don't.
So you expect me to waist two+ slots including an elite just to be able to stand and then what? Spam flare? Thats effective, and compared to the DPS of meteor shower, with the 5 second cast, 60 recharge, 9 seconds to work IF it even hits at all, they need something to slow them down right? Or else they'd just be overpowered. Let the skills be the downfall not the profession.
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Aug 19, 2007, 01:24 AM // 01:24
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#18
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Lion's Arch Merchant
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I'm not saying it's unmanageable, sure I can bring 3 skills to manage energy and a resurrect just to manage my build and blow off half my skill slots but to be honest I find it to be a hassle and useless in the face of strips and interrupts and quickening spirits. I just don't think I should have to do that that's all, make use of the primary attribute. I've seen an attuned MoR mesmer manage their energy just as well and get even more spells out, sure they ran out of energy a bit before but adding in all they got in beforehand in it just shouldn't be. I think a profession should exceed at what it does above all others. The idea of another profession even doing a close job, warriors trapping almost as well as rangers, necros tanking better than warriors, or anything else just seems out of place. Why? Because anyone can attune.
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Aug 19, 2007, 02:00 AM // 02:00
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#19
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Wilds Pathfinder
Join Date: Aug 2006
Guild: Paper St. Fight Club [Soap]
Profession: Mo/A
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Quote:
Originally Posted by Curse You
Because there are no other options for elementalists...
[skill]Energy Boon[/skill][skill]Ether Prism[/skill][skill]Ether Renewal[/skill][skill]Master of Magic[/skill][skill]Mind Blast[/skill][skill]Second Wind[/skill][skill]Ether Prodigy[/skill][skill]Glowstone[/skill][skill]Glowing Gaze[/skill]
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wheres GoLE?
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Aug 19, 2007, 02:55 AM // 02:55
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#20
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Lion's Arch Merchant
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Quote:
Originally Posted by Just Another Chest Runner
wheres GoLE?
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And glyph of energy and such you mean? Really is no point, I already talked about this, your just impairing more and more and more skill slots. If this is what being an ele is about why not make an enchantment that grants you energy regeneration and if you don't have it on you don't get any. Simple as that if your just aiming to take room
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